martes, 2 de abril de 2019

Final Fantasy 6 Review

From Guest blogger Helen Davis

Final Fantasy 6, or known as 3 in North America, is one of the greatest RPGs of all time. It  certainly ranks high on the nostalgia factor, and many iconic moments in Final Fantasy history are portrayed in this game. An unforgettable cast of characters, top-notch graphics for the time, a stunning soundtrack and an intriguing storyline keep the player hooked till the very end.  How does it hold up from a Christian perspective?



Very well, actually.  Though there are some moments that are questionable, mainly that one of the final bosses is based on the Virgin Mary, the plot throughout the game more than makes up for it.  Unlike FF9, which views souls as recyclable and life as meaningless, FF6 seems to incorporate more of the biblical worldview, or at least, not anti-biblical. Many of the characters face losses but deal with them in ways that are more consistent with Scripture—Locke feels remorse over the death of his first love, Rachel, believing he couldn't protect her.   He resolves his guilt at the end and decides to move onto his new love. Cyan loses his wife and child and is nearly destroyed, but receives his courage back, believing he must move on and leave the past in the past.  He later becomes a powerful asset to the party, although the Dreamscape sequence in the World of Ruin with Cyan is somewhat creepy. Celes tries to commit suicide after the loss of her only family member, but regains her courage and gathers the party back together.  Though the reason why she should not commit suicide is not addressed, the fact that she is able to recover, move on, and reunite the party shows why we should not. 


The star of the show, though, I feel is Terra. Terra is, in many ways, quite similar to Christ. First of all, her Japanese name, Tina, is actually a shortening of Christina, a feminine form of Christ's name. She is also half human and half esper, and bridges the gap between them, much like Jesus bridges the gap between God and man.  Terra also desires to learn what love is, and finds it not in a carnal way, but in protecting the children in Mobliz. Terra is also unjustly accused and persecuted during the course of the game. At the end, Terra even offers to sacrifice herelf for the party, but remains on earth as a human, in a somewhat interesting parallel to Christ's resurrection. 

Those who begrudge Final Fantasy females such as Aeris and Rinoa should look to Terra and Celes. Both women are strong female protagonists that overcome personal and exterior difficulties to emerge as leaders, Terra in the first half and Celes in the second.  Both are amazing women that complement each other and even form a friendship.

Kefka is also an interesting counterpart to Satan. Saying he wants to destroy all and create a monument to nonexistence is exactly what Satan wishes to do—in Jesus's words 'the thief comes but to steal, kill and destroy.' What words better sum up Kefka Palazzo?  The first scene of him shows him 'destroying' Terra's innocence and ordering her to 'kill kill kill!' The second scene has Kefka 'stealing' General Leo's authority over the Doman mission, killing many with poision, and 'destroying' Cyan's life. His horrors do not end here, as in the interlude on the Floating Continent, Kefka commands the warring triad to strike down Emperor Gestahl so Kefka can rule- an allegory to Satan trying to usurp God. Kefka is later known as destruction and seems to be completely evil with no redeeming qualities, unlike villians such as Golbez or Sephiroth, who at least showed remorse or motive.

The end of the game shows the cast finding joy in spite of the fact the world is nearly dead. Terra has found love. Locke and Celes have found each other. Cyan carries his family inside of him. Gau has his friends. Sabin and Edgar have each other. Setzer has his dream After threatening to destroy  all their dreams and hopes, Terra counters that life continues and that it's not the end result of life that matters, but the day to day joys of life and love. 

Is FF6 perfect? No. But in comparison to the poison of FF7's recyclable souls and FF9's 'our memories live on', it's a breath of fresh air. Highly recommended.

Life Is Strange 2 | Episode One "Roads" Review |



After a late spring of prodding, Dontnod's continuation of its award-winning episodic adventure arrangement Life is Strange is here, and it has a loud and clear message to convey to every one of us.

Quick Facts :

  • Initial release date: 27 September 2018
  • Developer: Dontnod Entertainment
  • Genre: Adventure game
  • Platforms: PlayStation 4, Xbox One, Microsoft Windows

'Roads' What Is It About :

'Roads', the first episode in Life Is Strange 2, is around two primary things; naivety and wistfulness. It's a testing, self-contradicting true to life experience about children growing up and confronting the duties that join that, encircled through the account of two siblings who are unreasonably youthful to be outfitted to manage their nerve racking circumstance. That juxtaposition is, at its center, what makes this opening section to Life is Strange 2 so exceptionally extraordinary. 

Life is Strange 2 includes none of the characters or settings of its forerunner. Its new saint, a 16-year-old hero Mexican-American kid named Sean Diaz, does not have a choice turning around time-travel capacity like Max Caulfield. Be that as it may, the minute an acoustic guitar starts carefully strumming over the sun-kissed title screen, it is obvious what you are playing. This might be a new story among new faces and obscure districts, however from every other angle this is Life is Strange.


The game rapidly sets the scene. Sean is a relatable track star youngster who is attempting to discover his way in the world , trying different things with workmanship, medications, and young ladies and stressing over whether kinships will last as his training finds some conclusion. The two siblings live with their dad Esteban, a workman and the passionate shake of the family which the siblings rotate around. 

Life is Strange 2 is inside and out a more intricate issue: its activity sprawls out from Seattle to the forested areas of Oregon and still more distant abroad, giving it the vibe of a street motion picture in amusement frame. 

The carefree dynamic of the Diaz family is quickly fathomed as you examine Sean's home, gathering supplies for a late-night party. The course of action has had a honest to goodness graphical refresh as a result of Unreal Engine 4, which infers swathes of superbly completed the process of describing objects, ordered journal doodles, and fluid, human activitys that pass on another level of nuance to the record.


Life is Strange 2, most importantly, is an account of fellowship and society, and even in its beginning times Sean and Daniel's relationship is tremendously contacting. Out and about, Sean is urged to not just pay special mind to or secure Daniel, but rather help raise him. That duty shows in manners both self-evident – don't spook the child with phantom stories previously you stay outdoors amidst the forested areas around evening time — and more hazy. You're bankrupt and eager and urgent. Is it worth a critical dollar to offer him a hint of something to look forward to as a chocolate bar or a toy? 


An untidy whiteboard demonstrates a disorderly errand plan… Invoices and apparatuses uncover that Esteban is a compulsive worker. Sean chimes in contemplatively to The Streets in his room, and Daniel opens his entryway somewhat subsequent to pummeling it close to ensure his sibling won't see his Halloween ensemble. It's a living domain, more so than any found in the principal diversion. 

The devil genuinely in the subtle elements, and this is extended to the discourse. Sean would now be able to respond to surrounding discussions amid ongoing interaction, or, in other words, much like the framework found in Night School's Oxenfree. This implies the game doesn't simply bolt you out when you associate with something, and there's very little dead air when you're investigating, which I for one believe is a colossal move up to life is strange part 1.


Discussions proceed all through physical activities, which helps me to remember discussion among Sam and Nathan in uncharted 4, makes the experience undeniably streaming and artistic. This is helped by an influx of new camera strategies, from taking off feathered creatures eye-see shots of the siblings to astute close-ups and wide edges that give space to the player to think about and consider what unfurls before them. 

A progression of grievous occasions happens not long after the introduction which results in the incidental demise of their racially provocative neighbor, which subsequently prompts their dad turning into a casualty of police severity, shot dead without hesitating. 

The menu and stock framework have been fleshed out definitively, and your knapsack is loaded up with nostalgic things from your home and will keep on clamoring with articles as you advance through the story. You can likewise hang trinkets and connect fixes to it, these going about as the discretionary collectables you can discover amid the occasions of the diversion. 

In particular, the things in your rucksack really mean something, As it holds everything that the siblings have left from their previous life. Sean's journal is another key bit of gear. Amid calm minutes Sean can utilize his craft aptitudes to sit and draw the earth around him, a fun little amusement that effectively makes a memory,(This too helps me to remember Uncharted 4 where Nathan draws his own guide in somewhat entertaining path as he continues investigating ) demonstrating DONTNOD's proclivity to attach play to the story.



While investigating you will locate an additional blue feature on specific things in the condition that takes into account a dialog between the siblings, rather than perceptions neighborhood to the hero. You can train Daniel about trail blast blemishes on trees and push him to continue attempting when he has a craving for abandoning skipping stones. 

Its influenced fascinating in light of the fact that you to understand that Sean is similarly as green to the world as his sibling, however is presently his sole gatekeeper. You're compelled to consider how you utilize that duty. Daniel is starving and you don't have any cash for nourishment, yet by taking you affect him by obscuring the lines among good and bad, which have outcomes even inside this one episode. 


Obviously, there are additionally interchange, more twofold flashpoints that don't have simple answers, however I found that creation intense choices and lamenting my activities attempted to make a feeling of perpetual quality and promise to my own story that had me considerably more drew in with this account than I at any point was in past titles in the arrangement. 

At last, this outcomes in a wonderfully paced prologue to a fresh out of the plastic new world, one that I never needed to take off. Cunning composition and important moves up to the moment to minute ongoing interaction guarantee that Life is Strange 2 is an equation breaking development for the experience diversion kind. 

The Verdict :

The first episode of Dontnod's Life is Strange 2 guarantees a greater, more intricate story than told by the predecessor, Though its social reactions feel expansive and rather awkward up until now, its center story of fellowship and clique between two conceivable characters is as of now gigantically contacting. With Life is Strange 2, DONTNOD has overhauled and refined each component that made its ancestor fruitful, while sprinkling some supernatural new increases in with the general mish-mash to make a basic kind pushing background that isn't only for fans.


lunes, 1 de abril de 2019

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